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TeraCopy v2.3 beta 2 30 Dec 2012. TeraCopy v2.3 Beta 20 Jan 2012. TeraCopy v2.27 19 Nov 2011. TeraCopy v2.22 30 Oct 2011. TeraCopy v2.2 Beta 3 23 Sep 2010.
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Use Kinect 1 or 2 sensors with Processing 3
Example of skeleton tracking using KinectV2
Example of skeleton tracking using KinectV1
I update the driver to can use this library with Processing 3 and 2 with Kinect V1 and V2
Kinect V2 just works with USB 3.0
The instructions to Setup the Kinect are written for Mac OS High Sierra users.
![Paste Paste](https://flyawaysimulation.com/images/downloadshots/3554-a332fmacszip-21-phmaf-3.jpg)
Getting Started
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Prerequisites
- Processing IDE
- A computer with OSX
- Kinect V1
- Kinect V2
Alternative:
- Arduino IDE
- Arduino board
Installing
Install the last stable version of Processing IDE, you can download it from this page:
For OSX you just need to unzip the folder and paste the App in the applications folder.
- Repository for Processing V3.5.3:SimpleOpenni for Processing 3.5.3.
- Repository for Processing V3.5.2:SimpleOpenni for Processing 3.5.2.
- Repository for Processing V3.4:SimpleOpenni for Processing 3.4.
- Repository for Processing V3.3.7:SimpleOpenni for Processing 3.3.7.
- Repository for Processing V3.3.6:SimpleOpenni for Processing 3.3.6.
- Repository for Processing V2.2.1:SimpleOpenni for Processing 2.
The library has compatibility with Kinect V2 just in Processing V3.5.2, V3.4, V3.3.7 and V3.3.6
Once you have downloaded the library unzip it and follow the next steps:
- Select the folder SimpleOpenNI and choose:
- Go to the Finder
Without the quotation marks. Click OK.
- Press Cmd-V or choose Edit > Paste menu to put “SimpleOpenNI” in this location.
Test a program sample:
- Connect your Xbox Kinect motion sensor to your computer in an available USB port. Gone home 1 1 download free. Ensure the sensor is connected to a power source.
- Open Processing IDE
- Copy and paste the next example in the sketch:
This is one example of how to activate the deep camera of the Kinect.
For more examples check the next links:
- For Processing 3.4 the examples are added directly in the library, the Remove_Background_RGB example just work with Kinect V1
- For Processing 3.3.7 check this branch:
Kinect V1 and V2 Processing 3.
- For Processing 3.3.6 check this branch:
Kinect V1 and V2 Processing 3.
- For Processing 2.2.1 check this branch:
Kinect V1 Processing 2.
Also you can use the next text editor to build programs:
- Open package manager -> Install new Package -> Processing
Use this package to run Processing Sketch inside Atom
Contributing
Please read CONTRIBUTING.md for details of the code of conduct, and the process for submitting pull requests to us.
Versioning
I use SemVer for versioning.
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Author of SimpleOpenNI library:
Max Rheiner
Supporter
Movist 2 1 10. Antonio Vega Ramirez:
License
This project is licensed under The MIT License (MIT) - see the LICENSE.md file for details
Images
Video
Reference
This library was created by Max Rheiner and his Project:
The subject of this article is from the Crossplay update. The information from this article is up-to-date as of 16 July, 2020. |
The subject of this article is from the Crossplay update.
The information from this article is is up-to-date as of 16 July, 2020.
The information from this article is is up-to-date as of 16 July, 2020.
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AtlasPass v2 | |
---|---|
Category | Constructed Technology |
Type | Access Card |
Total Value | 1,856.0 |
Updated | Crossplay |
AtlasPass v2 Copyclip 2 9 96 – clipboard manager. is a Constructed Technology.
Summary[edit | edit source]
AtlasPass v2 is a Constructed Technology and it works as a key, the player crafts it once and it allows infinite unlocks. It unlocks doors inside planetary buildings.
It can also unlock objects that require AtlasPass v1, which can be discarded by the player.
Game description[edit | edit source]
Security and permissions pass granted to specific travellers by many primary galactic species.
Provides access to mid-tier restricted areas and outpost systems.
![Paste 2 V2 4 3 Paste 2 V2 4 3](https://www.wepc.com/wp-content/uploads/2018/03/Severals-thermal-paste.jpg)
Source[edit | edit source]
AtlasPass v2 can be built using a blueprint and the following ingredients:
- → AtlasPass v2
The blueprint is available from Manufacturing Facilities.
Additional information[edit | edit source]
Release history[edit | edit source]
- Release - This item was added to the game as technology, with Polo granting a possible blueprint
- Pathfinder - It is no longer able to unlock objects that require the AtlasPass v1. However AtlasPass v3 can still open v2 doors.
- Atlas Rises - Can no longer use a Signal Booster to find a blueprint in a Korvax system.
- NEXT - Blueprint changed, previously required Zinc and Platinum.
- Visions - Now able to unlock objects that require the AtlasPass v1 again.
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Gallery[edit | edit source]
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- Blueprint
(ExoMech) - Blueprint
(NEXT) - Blueprint
(Release)
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